AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in South America Q4 2021
The top 5 hypercasual games on iOS in South America for Q4 2021 showed varied performance in terms of downloads, revenue, and active users. Notable trends were observed across titles such as [Count Masters: Crowd Runner 3D](https://app.sensortower.com/overview/1568245971?country=US) and [Candy Challenge 3D: Survival!](https://app.sensortower.com/overview/1588372619?country=US).
Throughout the fourth quarter of 2021, the top 5 hypercasual games on iOS in South America demonstrated a mix of trends in downloads, revenue, and active users. Below is a detailed look at the performance of each game.
Count Masters: Crowd Runner 3D by Freeplay LLC exhibited a steady increase in weekly revenue, peaking at approximately $294 in the final week of December. Weekly downloads rose significantly towards the end of the quarter, reaching around 82K in the last week. Active users followed a similar upward trend, growing from 93K at the end of September to 114K by the end of December.
Candy Challenge 3D: Survival! from ALICTUS YAZILIM A.S. saw a dramatic spike in weekly downloads in early October, hitting 228K. However, downloads dropped sharply thereafter, stabilizing around 3K by the end of December. Active users mirrored this pattern, peaking at 275K in mid-October before decreasing to approximately 52K by the end of the quarter.
Bridge Race by Supersonic Studios Ltd experienced fluctuations in weekly revenue, with a notable peak of $432 in the final week of December. Weekly downloads showed an upward trajectory, culminating in nearly 48K in the last week of December. Active users also saw a rise towards the end of the quarter, increasing from 51K at the end of September to 54K by the end of December.
Water Sort Puzzle by IEC Global Pty Ltd had a relatively stable revenue stream, with minor fluctuations and a peak of $249 in early November. Weekly downloads declined over the quarter, dropping from 44K in early October to around 22K by late December. Active users saw a gradual decrease from 55K to 48K throughout the quarter.
Going Balls, another title from Supersonic Studios Ltd, displayed a steady growth in weekly revenue, peaking at $159 in the week of December 20. Weekly downloads climbed steadily, reaching 32K in the last week of December. Active users increased from 53K at the end of September to 68K by the end of December.
These insights are based on data from Sensor Tower, which provides detailed analytics on app performance. For more in-depth insights, visit Sensor Tower.